Group Assets
3 posters
Page 1 of 1
Group Assets
Villa on Vampire Hill
14 2-man fishing boats
5 river trade barges (6 man)
2 sea trade barges (9 man)
Staff of 76 fishermen/sailor/merchants
2 MW huge wood javelins (in Hekvos warehouse)
Shell of the Turtle-god (tied to the dock in Seaside?)
Skull of the Ettin Mammoth-god (in Hekvos warehouse)
14 2-man fishing boats
5 river trade barges (6 man)
2 sea trade barges (9 man)
Staff of 76 fishermen/sailor/merchants
2 MW huge wood javelins (in Hekvos warehouse)
Shell of the Turtle-god (tied to the dock in Seaside?)
Skull of the Ettin Mammoth-god (in Hekvos warehouse)
Hekvos- Posts : 6
Join date : 2013-04-14
Re: Group Assets
Alright, so when we get the chance we need to modify these trade barges into full on seafaring vessels. There's bound to be whole other continents to conquer!
Re: Group Assets
In practice, since i don't want to have to keep up with what boat is where, when, I have been treating them like a combination of a bus service {I.E. a ever moving blob of movement between various set points (burn a day or 2, teleport, maybe make a encounter check) with the rough function of being like the air travel in WoW,} and a tool lending library for The Adventurers Club.
El Jefe- Posts : 8
Join date : 2013-04-13
Age : 45
Location : The Seat of Power
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|