Underground Farming.
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Underground Farming.
To my understanding I have five weeks of research rolls to make for my projects. There are four research rolls being made for underground farming a week (Profession: Farmer, Knowledge: Nature, Knowledge: Dungeoneering, Craft: Herbalism)
So without further ado...
Profession: Farmer: Bonus (With assists) +29 per roll (+11 and 9 assists)
Knowledge: Dungeoneering +27 per roll (+9 and 9 assists)
Knowledge: Nature +30 per roll (+12 with 9 assists)
Craft: Herbalism +21 (+13 with 4 assists)
This takes up in resources: 10 Cooks, 10 Farmers, One teacher, Nine Carpenters, and 5 Researchers.
So... total of twenty rolls.
Profession: Farmer rolls: 40, 42, -13, 43, 46
Knowledge: Dungeoneering: 40, 32, 40, 31, 43
Knowledge: Nature: 34, 49, 48, 47, 44
Craft: Herbalism: 30, 35, 40, 34, 25
Overall not a bad set of rolls, and I think I more than made up for that -13. I'm also going to start a trend of attaching screencaps of my dice rolls. I understand some people just don't want to roll digitally, so I don't think this should be required.
So without further ado...
Profession: Farmer: Bonus (With assists) +29 per roll (+11 and 9 assists)
Knowledge: Dungeoneering +27 per roll (+9 and 9 assists)
Knowledge: Nature +30 per roll (+12 with 9 assists)
Craft: Herbalism +21 (+13 with 4 assists)
This takes up in resources: 10 Cooks, 10 Farmers, One teacher, Nine Carpenters, and 5 Researchers.
So... total of twenty rolls.
Profession: Farmer rolls: 40, 42, -13, 43, 46
Knowledge: Dungeoneering: 40, 32, 40, 31, 43
Knowledge: Nature: 34, 49, 48, 47, 44
Craft: Herbalism: 30, 35, 40, 34, 25
Overall not a bad set of rolls, and I think I more than made up for that -13. I'm also going to start a trend of attaching screencaps of my dice rolls. I understand some people just don't want to roll digitally, so I don't think this should be required.
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