Wyldcard Gaming
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Underground Farming.

Go down

Underground Farming. Empty Underground Farming.

Post by Jaya Tue May 07, 2013 2:03 pm

To my understanding I have five weeks of research rolls to make for my projects. There are four research rolls being made for underground farming a week (Profession: Farmer, Knowledge: Nature, Knowledge: Dungeoneering, Craft: Herbalism)

So without further ado...

Profession: Farmer: Bonus (With assists) +29 per roll (+11 and 9 assists)
Knowledge: Dungeoneering +27 per roll (+9 and 9 assists)
Knowledge: Nature +30 per roll (+12 with 9 assists)
Craft: Herbalism +21 (+13 with 4 assists)

This takes up in resources: 10 Cooks, 10 Farmers, One teacher, Nine Carpenters, and 5 Researchers.

So... total of twenty rolls.

Profession: Farmer rolls: 40, 42, -13, 43, 46
Knowledge: Dungeoneering: 40, 32, 40, 31, 43
Knowledge: Nature: 34, 49, 48, 47, 44
Craft: Herbalism: 30, 35, 40, 34, 25

Overall not a bad set of rolls, and I think I more than made up for that -13. I'm also going to start a trend of attaching screencaps of my dice rolls. I understand some people just don't want to roll digitally, so I don't think this should be required.

Jaya
Jaya
Admin

Posts : 9
Join date : 2013-04-13

https://wyldgaming.board-directory.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum